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Online Craps For Real Money

Craps has been around for a couple of centuries, but it still feels like one of the wildest table games in any online casino. It’s loud, it’s chaotic, and that’s exactly why people love craps online. Picture twenty people huddled around the same craps table, all cheering (or groaning) over the same dice roll - it’s more like being courtside at a game than sitting quietly at a slot machine. The best part is the rollercoaster: you can win big in a flash, or watch it all disappear just as fast. And now you don’t even need a Vegas trip to play craps online. Las Atlantis brings the whole thing online, and if you’re not ready to dive in with real money yet, you can mess around with free craps, restart as many times as you want in a free craps simulator, and practice until you feel lucky.

Basic Rules

Craps looks crazy the first time you see it, but it’s actually pretty simple once you get the hang of the lingo and the flow. Basically, the shooter makes the Come Out roll. A 7 or 11 and you’re golden; a 2, 3, or 12 and the round is dead. If a point shows up, the whole craps game flips into a kind of tug-of-war: the shooter keeps rolling the two dice, trying to land the point again before hitting a 7. If they do, everyone celebrating on the pass line wins. If a 7 shows up first, it’s called “sevening out,” and the round ends with a groan. Then the dice move on, and the game continues. And you also have to know that:

  • Shooter: Whoever’s rolling the dice (everyone gets a turn).
  • Come Out roll: The first throw that sets the tone.
  • Pass line: The main pass line bet most players stick to.
  • Craps: Rolling a 2, 3, or 12 on the come-out. Total buzzkill, you lose.
  • Natural: A 7 or 11 right off the bat. Instant win, and the craps table usually cheers
  • Point: If the shooter rolls a 4, 5, 6, 8, 9, or 10, that number becomes the point they need to hit again.

Wagering Chips

Getting into a craps game starts with tossing some money on the table. Most folks kick things off with a simple pass line bet. Once you’re in, the dealer hands you chips in your own color, kind of like giving everyone their own jersey so things don’t get mixed up. With 15 or 20 people packed around one craps table, it’d be impossible to tell whose line bets are whose without it.

Where you stand at the table also marks your “spot,” so the dealers can keep track of your action. Between the chips, the positions, and the constant cheering (or groaning), the whole setup keeps the chaos organized just enough to make the game work.

Throwing Dice

After everyone’s got their bets down, it’s dice roll time. One player (the shooter) steps up and rolls. Some single roll outcomes are instant: a 7 or 11 on the first throw, and you’re celebrating; a 2, 3, or 12, and it’s groans all around. Anything else becomes the point, and now the tension kicks in. The shooter keeps rolling until they hit that point again (win) or roll a 7 (lose). On top of that, players can throw down side bets and additional wagers, which keeps things even more unpredictable.

Instructions

Craps can look like total chaos at first, but once you watch a few rounds, it all starts to make sense, and the table chaos turns into a pretty fun rhythm.

  • Place your bet: Most people start with a pass line bet to get in on the action.
  • Pick the shooter: One player gets the dice and rolls for the round.
  • Come Out roll: The first roll: a 7 or 11 wins, 2, 3, or 12 loses, and any other number becomes the point.
  • Hit the point: The shooter keeps rolling, trying to hit the point again before a 7 shows up. Hit it → Pass Line wins; roll a 7 first → round over.
  • Side bets: You can throw down extra bets on other dice outcomes to make things more exciting.
  • Start a new round: Bets get settled, a new shooter steps up, and the cycle begins again.

Initial Roll and Pre-Point Phase

A craps round kicks off once everyone’s dropped their chips on the pass line or Don’t Pass Line. Then the shooter grabs the two dice from the Stickman and rolls. That first throw, the Come Out Roll, is where the craps table really comes alive.

Some dice roll outcomes settle everything immediately: a 7 or 11 and the Pass Line bet are cheering, a 2 or 3 and they’re groaning, and a 12 usually just pushes, leaving everyone shrugging. Roll anything else, and that number becomes the point, turning the rest of the round into a tense back-and-forth as the shooter tries to hit it again before a 7 pops up.

Post-Point Phase

Once the first dice roll sets a point - a 4, 5, 6, 8, 9, or 10 - the round enters the Post-Point Phase. Pass bets stay on the table while the shooter keeps rolling. If the shooter hits the point again before rolling a 7, pass line bet wins. But if a 7 pops up first, Don’t Pass Line bet takeы it. This is where the tension really builds. Every dice roll counts, and the craps table buzzes as players watch to see whether the shooter can hit the point or get “sevened out.”

Ending the Round

A craps round ends once the shooter either hits the point or rolls a 7. Hit the point first and Pass Line bet wins; roll a 7 first and Don’t Pass bets take it.

On that very first roll (the Come Out Roll), some numbers settle things instantly. A 7 or 11 and Pass Line bet are cheering, a 2 or 3 and they’re groaning, and a 12 usually just pushes. After that, the shooter keeps rolling until the point or a 7 shows up, then the round resets, and a new shooter gets the dice.

Side Bets

Once the point is set and the shooter keeps rolling, that’s when the side bets come into play. These are extra wagering options you can throw down around the craps table on all sorts of outcomes - not just the main Pass Line bet.

They’re riskier, sure, but that also means the payouts can be way bigger if you get lucky. The craps table has tons of spots to place these bets, from guessing specific numbers to betting on dice combos.

Table Layout and Betting Positions

The pass line and Don’t Pass Line run along the edges, and that’s where most people start. The middle of the craps table is packed with spots for other bets like Come, Don’t Come, and Field bet. Your position at the table matters too - your chips stay in your area, and the dealer keeps track of whose line bets are whose. Once you get the hang of it, the layout actually makes sense, and you can focus on the rolls instead of feeling lost in all the action.

Pass and Don't Pass Line Bet

The backbone of any craps game is the pass line and Don’t Pass Line bet. Most players kick things off by putting chips on one of these two areas before the first dice roll. Pass Line bet are basically cheering for the shooter to win, while Don’t Pass bets are backing them to lose.

Once the point is established, most of the other sections on the craps table (except for Big 6 and Big 8) come into play. These are used for more advanced place bets during the post-point phase, giving players extra ways to wager while the shooter keeps rolling.

Come, Don't Come, and Field Bets

Once you’ve got the basics down, craps has plenty of extra Field bet options to keep things interesting. Come and Don’t Come bets work a lot like Pass bets, but you can place them after the point has already been established. Come bets win if the shooter hits the next roll, while Don’t Come bets win if the shooter misses, which is basically the opposite outcome.

Place bets let you target specific numbers (4, 5, 6, 8, 9, or 10), so you can focus on what you think will roll next. Some casinos also give the shooter a Personal point, which works like the main point: hitting it pays, but it doesn’t end the round.

The Place

Place bets are all about picking specific numbers - 4, 5, 6, 8, 9, or 10 - and hoping they show up before a 7 does. These bets stay active until either a 7 rolls or the table-wide point ends the round, so they can stick around for multiple dice rolls.

They’re riskier than the basic pass bets because 7 is the most common number on the dice. But that risk comes with higher rewards if your number hits, which makes place bets a favorite for players who like a little extra excitement while the main round is rolling.

The Field

Field bets are simple and fast, basically a single roll bet. You’re betting that the next roll will be a 3, 4, 9, 10, or 11. Hit one of those numbers, and you win. Roll a 2 or 12, and some casinos even pay double, which makes it extra exciting. Any other number, and the bet loses.

Big 6/Big 8 Bets

Big 6 and Big 8 bets are about as simple as craps gets. You’re basically betting that a 6 or an 8 will roll before the round ends. They pay even money and stay active until either that number hits or a 7 shows up.

What’s nice about these bets is that you don’t have to overthink them. You don’t need to worry about points or other complicated sections of the craps table, just pick your number and watch the.

Center Section

The center section of the craps table is where the quick, single roll bets happen. These are placed before the next roll and pay out if certain combinations hit. You can bet on doubles (like two dice showing 1s, 2s, and so on) or special combos, such as an Ace Deuce (1+2) or an 11.

Payouts can vary depending on the casino, but the idea is simple: these bets are all about short-term excitement and a chance for a bigger win in just one dice roll.

Try it – Practice Craps for Free!

Not ready to put real money on the line? No worries. Las Atlantis lets you dive into a free craps simulator where you can roll the dice and place bets just like the real thing - without spending a cent. No sign-up, no downloads, no strings attached.

It’s perfect for figuring out what all those confusing spots on the craps table actually do, testing out pass line versus Don’t Pass bets, or even trying some of the wilder side bets without losing a dime. Honestly, it’s kind of addictive - you start off just experimenting, and before you know it, you’re hooked on the thrill of the dice.

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